Oscar Caballero

2015Interactive Experience · Umbra

Caesar Salad Game

2015 · 03/04Caesar Salad Game, Umbra

01Overview

The challenge

A two-player competitive game where participants race to prepare a Caesar salad in the shortest time. Two screens connect via UDP protocol using a client-server architecture, with one screen acting as the server and the other as the client running the same Unity application simultaneously. Two people compete in real-time; the first to finish wins. Built for Pollo Savicol at Premios La Barra while working at Umbra Experiencia Interactiva.

Role
Unity 5 Developer
Client
Umbra
Year
2015
Type
Interactive Experience

02Key Results

The impact

  1. Sole Unity 5 developer, built all game scenes, mechanics, and assembly end-to-end01
  2. Implemented real-time UDP client-server networking across two synced screens02
  3. Two-player synchronous competition with shared real-time game state03
  4. Delivered via Umbra Experiencia Interactiva for Pollo Savicol at the Premios La Barra event04

03Technology

Built with

  • Unity 5
  • C#
  • .NET
  • UDP Networking
  • Client-Server Architecture
  • Unity
  • UDP
  • Multiplayer
  • Competitive Game
  • Interactive

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