2015Interactive Experience · Umbra
Caesar Salad Game
01Overview
The challenge
A two-player competitive game where participants race to prepare a Caesar salad in the shortest time. Two screens connect via UDP protocol using a client-server architecture, with one screen acting as the server and the other as the client running the same Unity application simultaneously. Two people compete in real-time; the first to finish wins. Built for Pollo Savicol at Premios La Barra while working at Umbra Experiencia Interactiva.
02Key Results
The impact
- Sole Unity 5 developer, built all game scenes, mechanics, and assembly end-to-end01
- Implemented real-time UDP client-server networking across two synced screens02
- Two-player synchronous competition with shared real-time game state03
- Delivered via Umbra Experiencia Interactiva for Pollo Savicol at the Premios La Barra event04
03Technology
Built with
- Unity 5
- C#
- .NET
- UDP Networking
- Client-Server Architecture